Creature database
Skippy
Skippy is a Water healer whose Healing Water restores allied HP using Skippy’s maximum HP. Its Basic Form also has Swim Lv.1 and reduced skill EP costs while on water terrain.
On this page
Where this companion fits in your collection
Skippy’s Basic Form is listed in Nimbus Fields, The Mistwoods, Forest of Falling Stars. These are habitat regions, not fixed spawn coordinates. Match the form you catch to the skills below.
Skippy is water with the Heal role. The skills below describe Basic Form; a different form may have a different kit.
Use Healing Water before the next dangerous hit
Healing Water costs 20 EP. It restores allied HP equal to 8% of the caster’s maximum HP, then restores 12% of the caster’s maximum HP over five seconds. The team heal and the caster’s recovery use different amounts; neither percentage is based on the target ally’s maximum HP.
Keep enough EP to use the heal when damage has actually been taken. Spending the last of it on an attack can leave the healing option unavailable at the moment you need it.
Attacks and a short control window
Frozen is a short window, not a permanent answer to enemy pressure. Use the opening to reposition or prepare recovery, and keep checking what the target is doing.
| Skill | Cost / power | Use |
|---|---|---|
| Water Orb | 10 / 30 | Ranged water attack; hold the skill to aim. |
| Ice Orb | 10 / 20 | Aimed ice projectile that applies Frozen for 2.5 seconds. |
| Basic attack | 0 / 6 | Ranged water attacks without a listed EP cost. |
Water terrain and exploration
Water Spirit reduces all skill EP costs by 16% while on water terrain. This is conditional on terrain; do not budget every fight as if the reduction were always active.
Swim Lv.1 gives Skippy a distinct exploration purpose alongside healing. Use its displayed movement controls when exploring water, then return to the companion suited to the next fight.
What to prioritize
- Add Skippy when your team needs recovery rather than another damage dealer.
- Learn the 20-EP healing requirement and retain a reserve during difficult encounters.
- Review maximum HP when comparing healing investment, because Healing Water scales from the caster.
- Keep a separate BREAK companion so Skippy is not expected to solve every defensive problem.
Continue your journey
Find more guides in the Aniimo Wiki & Database.