AniimoWIKI & DATABASE

Combat

Aniimo Type Chart

Choose the element of your attack, then look for the target’s element in that row. The advantage column means stronger damage; the resisted column means weaker damage. Elements absent from both columns are neutral. Check the reverse matchup separately before deciding what can safely take a hit.

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All nine elements: attacking matchups

This table reads from attacker to defender. Rock is also called Earth or Ground in guides; Holy is also called Light, and Electric is also called Lightning. Rock, Holy and Electric match the names used in this wiki’s creature index.

Each row lists every advantage and resistance shown for that attacking element. An unlisted defender is neutral, including same-element matchups where no resistance is listed.

Attacking elementAdvantage againstResisted by
IceWater, ElectricIce, Fire, Rock
WaterFire, RockIce, Water, Grass, Holy
ElectricWater, WindIce, Electric, Rock
FireIce, GrassWater, Fire, Rock, Holy
GrassWater, RockFire, Grass, Holy
RockIce, FireWater, Grass, Rock, Dark
WindGrass, DarkElectric, Wind
DarkElectric, Grass, HolyWater, Wind
HolyWind, DarkElectric, Holy

Find what an enemy is weak to

For a Water target, Ice, Electric and Grass appear as advantageous attackers. That does not make the three options defensively identical: read Water’s row before choosing which creature to leave exposed.

Against Fire, Water and Rock attacks have the advantage. Fire attacks are resisted by Water and Rock in return. This describes the elemental matchup; it does not account for levels, move timing, healing or a boss mechanic.

  1. Identify the enemy’s element or form rather than relying on its appearance.
  2. Search the advantage column for that element. The attacking elements on those rows are your offensive options.
  3. Check which element your chosen skill actually uses. Select the attack for its matchup, then check that it can reach the target.
  4. Read the enemy’s attacking row separately to decide which of your Aniimo should receive the return attack. Keep damage coverage and defensive safety as separate decisions.

Spatial counters: hitting flying and tunnelling targets

Spatial relations are a separate check from the element table. If an attack struggles to connect, changing its element alone may not solve the problem. Choose a Ranged option against a flying target or a Pound option against a tunnelling target when your available skill set permits it.

Treat “hard to hit” as a targeting relationship, not a damage immunity or a fixed miss percentage. Positioning and the target’s current state still matter.

Attack behaviorCountersHard to hit
RangedFlyTunnel
PoundTunnelFly

Apply the chart to your next fight

Start with the enemy you are trying to beat. Keep the team’s useful combat roles, then replace an ineffective attack or member with an option that covers that target. Filling every slot with one advantageous element can still leave you without the recovery or Break support your fight needs.

Check the form of the creature you plan to use. Different forms can have different elements, so a recommendation for its Basic Form may not apply to another form. For dual-element creatures, inspect both elemental relationships and the combat feedback; this table covers individual element pairs and does not calculate a combined damage multiplier.

Three common chart-reading mistakes

MistakeCorrection
Reading “resisted by” as enemies that deal extra damage to youIt describes your outgoing attack. Reverse the lookup to evaluate incoming damage.
Assuming every element resists itselfUse the actual row. Dark has no Dark resistance marked in this chart.
Treating an elemental advantage as a guaranteed winCheck targeting, usable skills, levels and recovery before committing to an encounter.

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