AniimoWIKI & DATABASE

Creature database

Hummin

Hummin is a Grass BREAK companion. Its Energized trait increases BREAK damage with maximum HP, while Euphoric Sonic Blast restores energy and its close-range attacks pressure enemy Break bars.

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Where this companion fits in your collection

Hummin’s Basic Form is listed in Nimbus Fields, The Mistwoods, The Argent Strait, Forest of Falling Stars, Blitzwood. These are habitat regions, not fixed spawn coordinates. Match the form you catch to the skills below.

Hummin is grass with the BREAK role. The skills below describe Basic Form; a different form may have a different kit.

Why maximum HP matters to Hummin

Energized grants 2% additional BREAK damage for every 1,000 maximum HP. This links its breaking role to maximum HP; the trait is not a general 2% damage bonus for each level.

Use Hummin to work on an enemy’s Break bar, then switch to the damage dealer for the resulting opportunity. The exact time to break an enemy depends on the opponent and your build.

A breaking kit with an energy option

The energy return is part of Euphoric Sonic Blast’s effect. Do not assume it restores 10 energy to every teammate; the ability description does not specify a party-wide refill.

SkillCost / powerPurpose
Euphoric Sonic Blast0 / 30Frontal cone attack that restores 10 energy.
Plant Charge10 / 39Physical body charge into the target.
Gravel Tackle10 / 39Body charge dealing Earth damage.
Basic attack0 / 6Close-range Grass attacks marked BREAK.

A practical Hummin sequence

  1. Face the enemy so the frontal cone of Euphoric Sonic Blast can connect.
  2. Use the energy gained to support the next charge instead of repeatedly spending at an empty bar.
  3. Watch the enemy Break bar and prepare to switch to your DPS when the opening arrives.
  4. Move out of incoming attacks rather than staying in melee simply to finish another basic attack.

Know the limits of its mobility

Its mobility entry is Dig In, described as rooting firmly in soil. Do not treat that label as a way to tunnel through walls or bypass a locked route. Bring another companion for a specific movement requirement.

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